Rules clarifications, shipping clarifications, stuff you should know
about 8 years ago
– Mon, Feb 26, 2018 at 04:31:55 PM
Hi folks,
Some of you have been playing Crown of Exile and it sounds like people are enjoying it! Still- there are a few questions that have come up. I’m posting clarifications regarding rules and what’s in the box here- I’ll be posting these at the aviarygames website once I have time to update it.
Rules:
Serfs & Laborers:
Currently say they cannot be used on one another- they also shouldn’t be able to work on themselves. In other words, you cannot use the serfs ability to return serfs to your hand, nor to return laborers to your hand, nor use laborers to return itself or serfs to your hand.
Rangers: Also cannot be used to return serfs or laborers to your own hand (using someone else’s cards)
Claiming a quest:
A quest only counts as claimed when its claim cost is first paid. In other words, taking a quest from an opponent by any means does not count as claiming the quest and does not give you any bonuses that specify that they occur when a quest is claimed.
Gaining Domain Cards Via Quests:
When you gain a domain card via a quest you can put it into your hand immediately
Constructing Family Cards:
You can construct any family (green back) card from any domain space. In other words you can play a construct card into your village space and build a lieutenant.
Destroyed Cards: Are removed from the game.
Attacks:As some of you have noticed and pointed out the army cards in Crown of Exile say “AND ATTACK” whereas the example in the rulebook is “OR ATTACK”. There are three ways to reconcile this error:
- 1: Recommended: Gain soldiers as described -and- attack, disregard the option to take an attack for free. This effectively means that these cards let you attack once using the soldiers they generated (‘for free’) and then pay soldiers you have in reserve for additional attacks if you so choose.
- 2: Similar result: Treat the ‘and attack' as ‘or attack’. For the most part the net effect of this is identical to what’s described above.
- 3: Correct nothing, play as is: Just play with the cards and rules as is. It leads to a somewhat more aggressive game, with players gaining soldiers *and* getting free attacks.
What’s in the Box:
- There are 4 player aide cards, as opposed to the 5 originally planned. There were a few reasons I went this way- but mainly this was a decision about production cost and shipping weight. The money we saved went towards higher quality stock, more wooden meeples, and art for a few extra cards. I apologize to anyone who’s really put out by this, but I genuinely feel that this was the way to produce the best quality game using the money available.
- House Markers: Not every house has a house marker, but there should be more than enough. If your house doesn’t have a marker you can just grab another one, same if you’re playing a house which shares a marker with another players’ house.
- House thirwell and house barrow were not included in the game- they were created as an example for the Kickstarter campaign. On the plus side, there are 14 house cards instead of the 10 we expected.
- Bonus card size/color: We found out after the cards had been delivered that there’s a difference in size and stock for the 10 bonus cards backers received. It shouldn’t really hinder anyone’s ability to play, since your top card should be face up on the stack. We’re not sure where the mixup was, but we’re investigating if anything can be done. I’m honestly not very hopeful.
- First Player Marker: Is the eight sided die included in your box, this also tracks what round you’re on.
- Other missing stuff: Shouldn't be missing, and means that there was an issue during packing. We can help! Email [email protected] immediately if you’re missing anything and don’t know why.